辐射3武器

辐射3武器

關於a list of unique weapon locations in Fallout 3,參見Fallout 3 unique weapons。關於a list of non-player weapons in Fallout 3,參見Fallout 3 non-player weapons。

v·d·e辐射3概览

成就

扩展包

角色

同伴

商人

生物

派系

地点

结局

补丁

物品

弹药

护甲&衣物

摇头娃娃

消耗品

制作

全息卡带

笔记

房屋装修

钥匙

技能书

武器

其他物品

任务

电台

随机遭遇事件

机器人&电脑

SPECIAL

主要属性

衍生属性

辅助能力

技能

本页列出所有 weapon 在 辐射3.

本页未详细描述内容。详情请参阅相关文章。

关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".

关于 辐射3 内容概述, 请参照 "Portal:Fallout 3."

Legend

- Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.

- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.

l- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading.

- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.

- Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.

- Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.

- Action Point cost: The amount of Action Points used per shot in V.A.T.S.

- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K.

- Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking.

- Ammunition used: The type of ammunition the weapon uses.

- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine.

- Weapon weight: Weight value of the weapon that applies to encumbrance.

- Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill.

- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.

目录

1 Small Guns

1.1 Pistols

1.2 Rifles

1.3 Shotguns

1.4 Submachine guns

2 Big Guns

2.1 Direct-Fire

2.2 Area-of-Effect

3 Energy Weapons

3.1 Energy pistols

3.2 Energy rifles

4 Explosives

4.1 Placed

4.2 Thrown

5 Melee Weapons

5.1 Bladed

5.2 Blunt

6 Unarmed

7 Custom-built weapons

8 Unused weapons

8.1 Cut content/Not in game

8.2 Non-player weapons

9 Concept art weapons

10 Notes

Small Guns[]

Pistols[]

Form ID

.32 pistol

6

18

3

x1

6

20

0.3

0.5

.32 caliber

5

556

2

110

55

0000080A

Wild Bill's Sidearm

10

30

3

x1

15

20

0.5

0.5

.32 caliber

5

833

2

250

125

xx{{#pad:00a7cb|6|0|left}}

10mm pistol

9

54

6

x1

9

17

0.53

0.5

10mm round

12

556

3

225

75

0000434F

Colonel Autumn's 10mm pistol

13

78

6

x1

13

17

0.77

0.5

10mm round

12

577

3

325

108

0006B531

Silenced 10mm pistol¹

8

48

6

x2

5

21

0.38

0.5

10mm round

12

333

3

250

83

00004350

Chinese pistol

4

24

6

x1

4

17

0.24

1.0

10mm round

10

1250

2

190

95

00004325

Zhu-Rong v418 Chinese pistol

4 +2/5s

20

4.5

x2

4

17

0.24

1

10mm round

10

1667

2

290

145

00060C2C

Dart gun¹

6+8 /8s

44

6

x2.5

12

25

0.24

0

Dart

1

883

3

500

167

0000432A

Scoped .44 Magnum²

35

78.8

2.25

x2

35

32

1.09

0.3

.44 Magnum round

6

229

4

300

75

0000434D

Blackhawk²

55

123.8

2.25

x2

45

32

1.72

0.3

.44 Magnum round

6

218

4

500

125

000303A2

Callahan's Magnum²

65

146.3

2.25

x2

50

25

2.6

0.3

.44 Magnum round

6

205

4

750

188

xx{{#pad:00b806|6|0|left}}

Paulson's revolver

45(5x9)

101.3

2.25

x2

315(35x9)

32

1.4

3

.44 Magnum round

6

178

4

300

75

xx{{#pad:00829f|6|0|left}}

Unique weapons are highlighted with a darker background.

Pistols are affected by Gunslinger.

¹ Weapon is silenced.

² Weapon is scoped.

Rifles[]

Form ID

Assault rifle

8

64

8

x0.125

8

23

1.04

1.5

5.56mm round

24

1250

7

300

43

0001FFEC

Infiltrator¹ ²

7

56

8

x0.125

10

23

0.91

1.5

5.56mm round

24

1429

7

400

57

xx{{#pad:00737c|6|0|left}}

Perforator¹ ²

10

60

6

x0.33

14

27

0.86

0.5

5.56mm round

24

1000

7

600

86

xx{{#pad:00b512|6|0|left}}

BB gun¹

4

3

0.8

x1

4

28

0.14

0.5

BB

100

417

2

36

18

00004323

Chinese assault rifle

11

88

8

x0.125

10

23

1.44

1.5

5.56mm round

24

1212

7

500

71

0000080B

Xuanlong assault rifle

12

96

8

x0.125

12

23

1.57

1.5

5.56mm round

36

1111

7

400

57

000C800E

Hunting rifle

25

18.75

0.75

x1

25

25

1

0.3

.32 caliber

5

667

6

150

25

00004333

Ol' Painless

30

33.75

1.12

x1

30

23

1.3

0

.32 caliber

5

556

6

250

42

00066C76

Lever-action rifle

40

30

0.75

x5

40

30

1.33

0.25

10mm round

10

250

8

200

25

xx{{#pad:0088de|6|0|left}}

Backwater rifle

45

33.75

0.75

x5

45

30

1.5

0.25

10mm round

10

519

7

250

36

xx{{#pad:00ed14|6|0|left}}

Lincoln's repeater

50

37.5

0.75

x2

50

25

2

0

.44 Magnum round

15

400

5

500

100

0003C07A

Railway rifle

30

60

2.0

x3

30

24

1.25

0.75

Railway spikes

8

222

9

200

22

00004348

Sniper rifle²

40

42.85

1.07

x5

40

38

1.05

0

.308 caliber

5

83

10

300

30

00004353

Reservist's rifle²

40

64.28

1.61

x5

40

32

1.25

0

.308 caliber

3

125

10

500

50

00092966

Victory rifle²

40

42.85

1.07

x3

40

38

1.05

0

.308 caliber

5

250

10

450

45

000CB548

Unique weapons are highlighted with a darker background.

Rifles are affected by Commando.

¹ Weapon is silenced.

² Weapon is scoped.

Shotguns[]

Form ID

Combat shotgun

55(6.1x9)

82.5

1.5

x1

243(27x9)

27

2.04

3

12 gauge

12

145

7

200

29

00004327

The Terrible Shotgun

80(8.9x9)

120

1.5

x1

360(40x9)

27

2.96

6

12 gauge

12

146

10

250

25

0006B534

Double-barrel shotgun

85(9.4x9)

191.3

2.25

x1

270(30x9)

35

2.43

5

12 gauge

2 (1)

118

6

175

29

xx{{#pad:007473|6|0|left}}

Sawed-off shotgun

50(5.6x9)

112.5

2.25

x0

0

37

1.35

7

12 gauge

2

167

6

190

32

0000434C

The Kneecapper

75(8.3x9)

140.62

1.88

x0

0

37

2.03

4

12 gauge

2

111

5

350

70

0006B53A

Unique weapons are highlighted with a darker background.

Sawed-off shotguns are affected by Gunslinger.

All other shotguns are affected by Commando.

Submachine guns[]

Form ID

10mm SMG

7

70

10

x0.1

7

20

1.4

1.5

10mm round

30

1190

5

330

66

00004321

Sydney's 10mm "Ultra" SMG

9

90

10

x0.1

9

20

1.8

1.5

10mm round

50

926

5

430

86

0006E7CC

Unique weapons are highlighted with a darker background.

SMGs are affected by Gunslinger.

Big Guns[]

Direct-Fire[]

Form ID

Drone cannon

40+100

466.7

3.33

x1

50

30

4.67

0.5

Alien power module

1

417

18

1999

111

xx{{#pad:000845|6|0|left}}

Drone cannon Ex-B

40+100

466.7

3.33

x1

50

30

4.67

0.5

Alien power module

1

417

18

1999

111

xx{{#pad:00a77d|6|0|left}}

Flamer

16+2/5s

130

8

x0.5

1+2/5s

50

1.6

0.5

Flamer fuel

60

208

15

500

33

0000432D

Burnmaster

24+2/5s

194

8

x0.5

1+2/5s

50

2.0

0.5

Flamer fuel

60

139

15

500

33

000C80BD

Rapid-torch flamer

16+2/5s

130

8

x0.5

1+2/5s

50

1.6

0.5

Flamer fuel

60

208

15

500

33

xx{{#pad:0091b1|6|0|left}}

Slo-burn flamer

18+8/5s

152

8

x0.5

1+2/5s

50

3.5

0.5

Flamer fuel

60

185

15

500

33

xx{{#pad:0091b3|6|0|left}}

Gatling laser

8

160

20

x0.05

6

30

2.13

0.5

ECP

240

3125

18

2000

111

0000432E

Precision Gatling laser

8

160

20

x0.2

6

30

2.13

0.5

ECP

240

3125

18

3000

167

xx{{#pad:008895|6|0|left}}

Vengeance

11

220

20

x0.05

12

30

2.93

0.5

ECP

240

3030

18

2400

133

000CB547

Heavy incinerator

15+20+8/5s

172

4

x1

5

50

2.4

0.5

Flamer fuel

24

222

15

500

33

xx{{#pad:001084|6|0|left}}

Minigun

5

100

20

x0

0

30

1.33

2.0

5mm round

240

3333

18

1000

56

0000433F

Eugene

7

140

20

x0

0

30

1.87

2.0

5mm round

240

3571

18

1500

83

0006B538

Rock-It Launcher

50

167

3.3

x1

25

32

1.56

1.0

Junk

N/A

100

8

200

25

0000434B

Unique weapons are highlighted with a darker background.

Area-of-Effect[]

Form ID

Fat Man

10+1600

443.1

1.58

65

24.77

2.0

Mini nuke

1

167

30

1000

33

0000432C

Experimental MIRV

80(10x8)+12800

3545

1.58

65

198.15

13.0

Mini nuke

8

63

30

2498

83

0003422B

Missile launcher

20+150

36

1.6

55

3.09

0.5

Missile

1

83

20

500

25

00004340

Miss Launcher

20+200

47

1.58

55

4.0

0.5

Missile

1

83

15

400

27

000B2644

Unique weapons are highlighted with a darker background.

Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.

Energy Weapons[]

Energy pistols[]

Form ID

Alien atomizer

35

105

3

x1

40

20

1.75

0

Alien power module

20

714

2

500

250

xx{{#pad:00083f|6|0|left}}

Atomic pulverizer

37

111

3

x2

40

12

3.08

0

Alien power module

20

676

2

500

250

xx{{#pad:00a77f|6|0|left}}

Alien blaster

100

300

3

x100

100

20

5

0

Alien power cell

10

125

2

500

250

00004322

Captain's Sidearm

35(5.9x6)

105

3

x1

240(40x6)

20

1.75

3.0

Alien power module

30 (10)

714

2

500

250

xx{{#pad:00a9dd|6|0|left}}

Firelance

80+2 /5s

242

3

x100

80

20

4.5

0

Alien power cell

10

63

2

750

375

000C80BA

Laser pistol

12

72

6

x1.5

12

17

0.71

0

SEC

30

729

3

320

107

00004335

Colonel Autumn's laser pistol

10

120

12

x0.08

22

17

1.18

0

SEC

30

1250

2

420

210

000ABBE4

Colonel Autumn's laser pistol (Broken Steel)

18

108

6

x1.5

18

17

1.1

0

SEC

30

694

3

420

140

000ABBE4

Protectron's Gaze

24(4.9x5)

72

3

x1

120(24x5)

17

1.41

2.5

SEC

20

521

3

320

107

000C553F

Smuggler's End

18

108

6

x1.5

18

17

1.06

0

SEC

30

694

2

450

225

0006B536

Mesmetron

1

1

1.03

x1

0

65

0.015

0

Mesmetron power cell

5

2500

2

500

250

00004339

Microwave emitter

60

62.1

1.03

x2

100

30

2.0

0.2

MFC

5

375

8

500

63

xx{{#pad:00c1c3|6|0|left}}

Plasma pistol

25

75

3

x2

25

21

1.2

0.5

SEC

16

400

3

360

120

00004343

MPLX Novasurge

80

240

3

x3

75

21

3.8

0.5

SEC

16 (8)

188

6

850

142

xx{{#pad:00ab86|6|0|left}}

Unique weapons are highlighted with a darker background.

Energy pistols are affected by the Gunslinger perk.

Energy rifles[]

Form ID

Alien disintegrator

65

130

2

x2

50

30

2.2

1.0

Alien power module

100

385

7

300

43

xx{{#pad:000842|6|0|left}}

Destabilizer

30

135

4.5

x0.44

20

25

1.2

1.5

Alien power module

100

1500

7

1200

171

xx{{#pad:00a77e|6|0|left}}

Gauss rifle

100

30.6

1.1

x5

50

38

2.63

0

MFC

1

375

12

500

42

xx{{#pad:00c07d|6|0|left}}

Laser rifle

23

47

2.05

x1.5

22

17

1.35

0

MFC

24

1087

8

1000

125

00004336

Metal Blaster

55(6.1x9)

112.5

2.05

x1.5

243(27x9)

17

3.24

2.5

MFC

24

455

8

1000

125

xx{{#pad:00b513|6|0|left}}

Wazer Wifle

28

57.4

2.05

x1.5

28

17

1.65

0

MFC

30

1552

8

900

113

00061793

Plasma rifle

45

180

4.0

x2

44

25

1.8

0.2

MFC

12

500

8

1799

225

00004344

A3-21's plasma rifle

50

200

4.0

x2.5

50

25

2.0

0.2

MFC

12

600

8

2200

275

0006B539

Tesla cannon

40+80+20/2s

31.6

1.6

x2

30

37

3.78

0

ECP

1

563

8

1799

225

xx{{#pad:006725|6|0|left}}

Tri-beam laser rifle

75(25x3)

204.5

2.73

x1.5

45(15x3)

23

3.26

2.0

MFC

24 (8)

333

9

1000

111

xx{{#pad:005818|6|0|left}}

Unique weapons are highlighted with a darker background.

All energy rifles except the Tesla cannon are affected by the Commando perk.

Explosives[]

Placed[]

AoE

Form ID

Bottlecap mine

1+500

155

0.31

256

35

14.31

0.5

75

150

0000433A

Cryo mine

1

0.47

0.47

210

35

0.03

0.5

25

50

xx{{#pad:006fc0|6|0|left}}

Stun & freeze for 3s

Frag mine

1+100

47

0.47

192

35

2.89

0.5

25

50

0000433C

Plasma mine

1+150

71

0.47

192

35

4.31

0.5

50

100

0000433D

Pulse mine

1+10

5.17

0.47

450

35

0.31

0.5

40

80

0000433E

+200 to robots

Thrown[]

AoE

Form ID

Cryo grenade

1

0.65

0.65

250

24

0.04

0.5

50

100

xx{{#pad:002a71|6|0|left}}

Stun & freeze for 3s

Frag grenade

1+100

65.6

0.65

450

24

4.21

0.5

25

50

00004330

Nuka-grenade

1+500 +2 /5s

275

0.65

328

24

20.95

0.5

50

100

00004342

+100

Plasma grenade

1+150

98.5

0.65

450

24

6.29

0.5

50

100

00004332

Pulse grenade

1+10

7.17

0.65

450

24

0.46

0.5

40

80

00004331

+200 to robots

Melee Weapons[]

Bladed[]

Form ID

Auto axe

35

35

1.0

x0

0

65

1.1

457

20

200

10

xx{{#pad:0032e1|6|0|left}}

Man Opener

35

35

1.0

x0

0

65

1.1

457

20

200

10

xx{{#pad:00b66c|6|0|left}}

The Mauler

45

45

1.0

x0

0

50

1.8

356

20

200

10

xx{{#pad:00b514|6|0|left}}

Axe

20

28.6

1.43

x2

30

30

1.7

500

6

60

10

xx{{#pad:00838f|6|0|left}}

The Dismemberer

25

35.7

1.43

x2

40

30

1.7

480

6

55

9

xx{{#pad:00ed0f|6|0|left}}

Chinese officer's sword

10

23.1

2.31

x2

15

28

0.72

1000

3

75

25

0002B3CB

Jingwei's shocksword

35+2/5s

82.8

2.31

x2

25

28

2.9

486

3

500

167

xx{{#pad:00c07c|6|0|left}}

Vampire's Edge

15

34.6

2.31

x3

20

28

1.1

1000

1

100

100

00078441

Combat knife

7

21

3

x3

13

17

0.82

1286

1

50

50

00004326

Occam's Razor

10

30

3

x3

13

17

1.2

1200

1

65

65

000CB602

Stabhappy

10

30

3

x4

15

17

1.2

1200

1

65

65

000C80BE

Trench knife

7

21

3

x3

13

17

0.8

1286

1

50

50

xx{{#pad:00c07b|6|0|left}}

Knife

4

12

3

x1

4

20

0.4

500

1

20

20

00004334

Ant's Sting

4+4 /10s

16

3

x1

4

20

2.4

1250

1

30

30

000C553E

Ritual knife

6

18

3

x3

18

12

1.0

1333

1

20

20

xx{{#pad:01098a|6|0|left}}

Slasher knife

50

115.4

2.3

x0

0

0

0

400

1

50

50

0002869C

Toy knife

1

3

3

x1

10

10

0.2

200

1

20

20

xx{{#pad:006ab7|6|0|left}}

Ripper

30

30

1.0

x0

0

65

0.92

400

6

100

17

00004349

Jack

30

30

1.0

x1

15

65

0.92

533

6

200

33

000C6E5B

Samurai's sword

24

55.4

2.31

x2

40

19

2.52

833

3

75

25

xx{{#pad:00083b|6|0|left}}

Shishkebab

35+2/5s

80.8

2.3

x2

24

28

3.21

429

3

200

67

0000434E

Shovel

12

17.1

1.43

x3

20

20

1.2

500

3

55

18

xx{{#pad:0082b5|6|0|left}}

Fertilizer shovel

15+4/10s

25.4

1.43

x3

30

20

3.5

533

3

55

18

xx{{#pad:00d5a8|6|0|left}}

Steel saw

16

16

1.0

x0

0

65

0.5

625

20

200

10

xx{{#pad:00b643|6|0|left}}

Switchblade

5

15

3

x2

9

18

0.56

400

1

35

35

000289C3

Butch's Toothpick

10

30

3

x2.5

13

18

1.12

300

5

50

10

00078440

Unique weapons are highlighted with a darker background.

Melee damage is doubled in V.A.T.S.

Blunt[]

Form ID

Baseball bat

9

12.9

1.4

x1

9

25

0.72

889

3

55

18

0000421C

Lead pipe

9

20.8

2.3

x1

18

24

0.75

667

3

75

25

00004337

Nail board

8

11.4

1.43

x0

0

27

0.6

150

4

30

7.5

000A01DD

Board of Education

12

17.1

1.43

x1

12

27

0.9

250

4

60

15

000C310F

Police baton

4

9.2

2.3

x1

4

25

0.32

1250

2

25

35

00004345

Pool cue

3

4.3

1.43

x0

0

27

0.2

333

1

15

15

00004346

The Break

6

8.6

1.43

x1

6

27

0.4

667

1

50

50

00066C77

Repellent stick

5

11.5

2.3

x0

0

40

0.25

2000

3

120

40

0002D3B7

Rolling pin

3

5.2

1.7

x0

0

24

0.3

667

1

10

10

000B2943

Rolling pin (simulation)

20

46

2.3

x0

0

24

1.6

100

2

10

5

00029769

Shock baton

20+2/5s

48.2

2.31

x1

4

19

2.6

250

2

70

35

xx{{#pad:00083d|6|0|left}}

Electro-Suppressor

25

57.7

2.31

x1

4

15

3.3

200

2

70

35

xx{{#pad:003c54|6|0|left}}

Sledgehammer

20

28.6

1.43

x1

10

38

1.1

500

12

130

11

00004351

The Tenderizer

30

42.9

1.43

x1

15

38

1.6

500

12

230

19

000A874B

Super sledge

25

35.7

1.43

x1

25

38

1.3

600

20

180

9

00004352

Fawkes' super sledge

32

45.7

1.43

x1

32

38

1.7

625

18

300

17

0007843F

Tire iron

6

13.8

2.31

x1

6

27

0.4

667

3

40

13

00004328

Highwayman's Friend

10

23.1

2.31

x1

10

27

0.7

1000

5

75

15

00078442

Unique weapons are highlighted with a darker background.

Melee damage is doubled in V.A.T.S.

Unarmed[]

Form ID

Brass knuckles

6

9.5

1.58

x1

6

18

0.7

667

1

20

20

00004324

Steel knuckles

9

14.2

1.58

x1

9

14

1.3

1111

1

20

20

xx{{#pad:00b4b3|6|0|left}}

Deathclaw gauntlet

20

32.6

1.6

x5

30

26

1.5

600

10

150

15

0000432B

Power fist

20

21.8

1.09

x1

20

28

1.4

500

6

100

17

00004347

Fisto!

25

27.3

1.09

x1.5

25

25

2.0

480

6

100

17

000CB601

The Shocker

20+25 robots

21.8

1.09

x1

20

25

1.6

400

6

150

25

000BFF62

Spiked knuckles

9

14.2

1.58

x1

9

19

0.9

667

1

25

25

00004354

Plunkett's Valid Points

12

18.9

1.58

x2

12

15

1.6

333

1

30

30

000CAFA9

Unique weapons are highlighted with a darker background.

Unarmed damage is doubled in V.A.T.S.

Custom-built weapons[]

IMAGE

NAME

SKILL

CODE

Components

Bottlecap mine

Explosives

0000433A, 000BAFFB

Bottle cap x10Cherry bombLunchboxSensor module

Dart gun

Small Guns

0000432A, 000BAFFA

Paint gunRadscorpion poison glandSurgical tubingToy car

Deathclaw gauntlet

Unarmed

0000432B, 000BAFFC

Deathclaw handLeather beltMedical braceWonderglue

Nuka-grenade

Explosives

00004342, 000BAFFD

Abraxo cleanerNuka-Cola QuantumTin canTurpentine

Railway rifle

Small Guns

00004348, 000BAFFE

CrutchFission batteryPressure cookerSteam gauge assembly

Rock-It Launcher

Big Guns

0000434B, 000BAFFF

ConductorFirehose nozzleLeaf blowerVacuum cleaner

Shishkebab

Melee Weapons

0000434E, 000BB000

Lawn mower bladeMotorcycle gas tankMotorcycle handbrakePilot light

Red codes are for the schematics.

Cryolator, also a custom-built weapon, was cut from the game.

Unused weapons[]

Cut content/Not in game[]

Form ID

.22 pistol

Small guns

Black Bart's Bane

08

6.0

0.8

x1

8

28

0.29

0.5

BB

100

417

2

60

30

Small guns

0006B535

Breaker

12

17.1

1.4

x0

0

35

0.7

-

-

-

250

4

30

8

Melee Weapons

000CB546

Clover's Cleaver

15

34.6

2.3

x1.5

27

28

1.1

-

-

-

666

3

100

33

Melee Weapons

000C80B8

Curse Breaker

13

18.6

1.4

x1.5

13

25

1.04

-

-

-

923

3

75

25

Melee Weapons

000C80BB

Discharge hammer

25

35.7

1.4

x1

25

38

1.3

-

-

-

600

20

180

9

Melee Weapons

xx{{#pad:0088bf|6|0|left}}

Excalibat

13

18.6

1.4

x1.5

13

25

1.04

-

-

-

250

3

75

25

Melee Weapons

000C80BC

Gauss rifle (Beta)

23

47.0

2.5

x1.5

22

17

1.4

0

MFC

5

1086

8

1000

125

Energy Weapons

xx{{#pad:001616|6|0|left}}

Katana

15

34.6

2.3

x1

4

19

1.6

-

-

-

333

2

70

35

Melee Weapons

xx{{#pad:0080b5|6|0|left}}

Law Dog

09

27.0

3.0

x1

9

20

0.45

0.5

.32caliber

5

112

2

210

105

Small guns

0006B532

Love Tap

08

12.6

1.6

x2

8

15

1.1

-

-

-

250

1

20

20

Unarmed

000C80B9

Mirelurk bait grenade

00+0

0

6.0

x1

0

0

0

-

-

-

-

1

5

5

Explosives

00030664

O'Grady's Peacemaker

06

13.8

2.3

x1

6

45

0.26

-

-

-

1333

2

100

50

Melee Weapons

0007843D

Pa's Fishing Aid

80

32.7

2.3

x1

40

35

2.29

1.0

12 ga

2 (1)

125

6

350

58

Small guns

xx{{#pad:00d5b3|6|0|left}}

Signal flare

01+1

1.3

0.7

x1

0

24

0.08

-

-

-

-

0.5

25

50

Explosives

xx{{#pad:00a4dd|6|0|left}}

Smoke grenade

01+100

65.87

0.7

x1

0

24

4.2

-

-

-

-

0.5

25

50

Explosives

xx{{#pad:008236|6|0|left}}

Spanner

15

34.6

2.3

x1

4

19

1.6

-

-

-

333

2

70

35

Melee Weapons

xx{{#pad:003c52|6|0|left}}

Tesla cannon (Beta)

20+80+20/2s

121.6

1.6

x0

0

55

2.6

0.5

Missile

1 (1)

83

20

500

25

Big Guns

xx{{#pad:0026FF|6|0|left}}

Test gun

09

54.0

6.0

x1

9

17

0.53

0.5

10mm

12

556

3

225

75

Small guns

xx{{#pad:00a4df|6|0|left}}

Wanda

12

96.0

8.0

x0.125

12

23

1.57

1.5

5.56mm

30

1250

7

500

71

Small guns

0006B533

Unique weapons are highlighted with a darker background.

Melee and Unarmed damage are doubled in V.A.T.S.

Non-player weapons[]

另見: Fallout 3 non-player weapons

Concept art weapons[]

From the Art of Fallout 3 but not in-game.

Mason jar mine

Piggy bank grenade

Air hammer gun

Notes[]

The base damages of these weapons, both unique and non-unique may change due to special add-on perks, such as Pitt Fighter, Superior Defender and Xenotech Expert.

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