關於a list of unique weapon locations in Fallout 3,參見Fallout 3 unique weapons。關於a list of non-player weapons in Fallout 3,參見Fallout 3 non-player weapons。
v·d·e辐射3概览
成就
扩展包
角色
同伴
商人
生物
派系
地点
结局
补丁
物品
弹药
护甲&衣物
摇头娃娃
消耗品
制作
全息卡带
笔记
房屋装修
钥匙
技能书
武器
其他物品
任务
电台
随机遭遇事件
机器人&电脑
SPECIAL
类
主要属性
衍生属性
辅助能力
技能
本页列出所有 weapon 在 辐射3.
本页未详细描述内容。详情请参阅相关文章。
关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".
关于 辐射3 内容概述, 请参照 "Portal:Fallout 3."
Legend
- Damage: This information comes straight from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns it's a single shell (containing several small pellets), and for the Gatling laser it's a single beam. This stat is most useful for comparing semi-automatic weapons like rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
- Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.
l- Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading.
- Spread: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
- Critical chance multiplier: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that single V.A.T.S. attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done.
- Critical hit Damage: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
- Action Point cost: The amount of Action Points used per shot in V.A.T.S.
- Area of effect: The blast radius of the explosion in units of measurement displayed in the G.E.C.K.
- Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking.
- Ammunition used: The type of ammunition the weapon uses.
- Magazine capacity: The maximum ammunition capacity of the weapon. Shots per reload: The maximum number of shots possible from a full magazine.
- Weapon weight: Weight value of the weapon that applies to encumbrance.
- Weapon value in caps: Base value of the weapon in caps. Resale value is effected by Barter skill.
- Value to weight ratio: The ratio of the base weapon value in caps to the weapon weight.
目录
1 Small Guns
1.1 Pistols
1.2 Rifles
1.3 Shotguns
1.4 Submachine guns
2 Big Guns
2.1 Direct-Fire
2.2 Area-of-Effect
3 Energy Weapons
3.1 Energy pistols
3.2 Energy rifles
4 Explosives
4.1 Placed
4.2 Thrown
5 Melee Weapons
5.1 Bladed
5.2 Blunt
6 Unarmed
7 Custom-built weapons
8 Unused weapons
8.1 Cut content/Not in game
8.2 Non-player weapons
9 Concept art weapons
10 Notes
Small Guns[]
Pistols[]
Form ID
.32 pistol
6
18
3
x1
6
20
0.3
0.5
.32 caliber
5
556
2
110
55
0000080A
Wild Bill's Sidearm
10
30
3
x1
15
20
0.5
0.5
.32 caliber
5
833
2
250
125
xx{{#pad:00a7cb|6|0|left}}
10mm pistol
9
54
6
x1
9
17
0.53
0.5
10mm round
12
556
3
225
75
0000434F
Colonel Autumn's 10mm pistol
13
78
6
x1
13
17
0.77
0.5
10mm round
12
577
3
325
108
0006B531
Silenced 10mm pistol¹
8
48
6
x2
5
21
0.38
0.5
10mm round
12
333
3
250
83
00004350
Chinese pistol
4
24
6
x1
4
17
0.24
1.0
10mm round
10
1250
2
190
95
00004325
Zhu-Rong v418 Chinese pistol
4 +2/5s
20
4.5
x2
4
17
0.24
1
10mm round
10
1667
2
290
145
00060C2C
Dart gun¹
6+8 /8s
44
6
x2.5
12
25
0.24
0
Dart
1
883
3
500
167
0000432A
Scoped .44 Magnum²
35
78.8
2.25
x2
35
32
1.09
0.3
.44 Magnum round
6
229
4
300
75
0000434D
Blackhawk²
55
123.8
2.25
x2
45
32
1.72
0.3
.44 Magnum round
6
218
4
500
125
000303A2
Callahan's Magnum²
65
146.3
2.25
x2
50
25
2.6
0.3
.44 Magnum round
6
205
4
750
188
xx{{#pad:00b806|6|0|left}}
Paulson's revolver
45(5x9)
101.3
2.25
x2
315(35x9)
32
1.4
3
.44 Magnum round
6
178
4
300
75
xx{{#pad:00829f|6|0|left}}
Unique weapons are highlighted with a darker background.
Pistols are affected by Gunslinger.
¹ Weapon is silenced.
² Weapon is scoped.
Rifles[]
Form ID
Assault rifle
8
64
8
x0.125
8
23
1.04
1.5
5.56mm round
24
1250
7
300
43
0001FFEC
Infiltrator¹ ²
7
56
8
x0.125
10
23
0.91
1.5
5.56mm round
24
1429
7
400
57
xx{{#pad:00737c|6|0|left}}
Perforator¹ ²
10
60
6
x0.33
14
27
0.86
0.5
5.56mm round
24
1000
7
600
86
xx{{#pad:00b512|6|0|left}}
BB gun¹
4
3
0.8
x1
4
28
0.14
0.5
BB
100
417
2
36
18
00004323
Chinese assault rifle
11
88
8
x0.125
10
23
1.44
1.5
5.56mm round
24
1212
7
500
71
0000080B
Xuanlong assault rifle
12
96
8
x0.125
12
23
1.57
1.5
5.56mm round
36
1111
7
400
57
000C800E
Hunting rifle
25
18.75
0.75
x1
25
25
1
0.3
.32 caliber
5
667
6
150
25
00004333
Ol' Painless
30
33.75
1.12
x1
30
23
1.3
0
.32 caliber
5
556
6
250
42
00066C76
Lever-action rifle
40
30
0.75
x5
40
30
1.33
0.25
10mm round
10
250
8
200
25
xx{{#pad:0088de|6|0|left}}
Backwater rifle
45
33.75
0.75
x5
45
30
1.5
0.25
10mm round
10
519
7
250
36
xx{{#pad:00ed14|6|0|left}}
Lincoln's repeater
50
37.5
0.75
x2
50
25
2
0
.44 Magnum round
15
400
5
500
100
0003C07A
Railway rifle
30
60
2.0
x3
30
24
1.25
0.75
Railway spikes
8
222
9
200
22
00004348
Sniper rifle²
40
42.85
1.07
x5
40
38
1.05
0
.308 caliber
5
83
10
300
30
00004353
Reservist's rifle²
40
64.28
1.61
x5
40
32
1.25
0
.308 caliber
3
125
10
500
50
00092966
Victory rifle²
40
42.85
1.07
x3
40
38
1.05
0
.308 caliber
5
250
10
450
45
000CB548
Unique weapons are highlighted with a darker background.
Rifles are affected by Commando.
¹ Weapon is silenced.
² Weapon is scoped.
Shotguns[]
Form ID
Combat shotgun
55(6.1x9)
82.5
1.5
x1
243(27x9)
27
2.04
3
12 gauge
12
145
7
200
29
00004327
The Terrible Shotgun
80(8.9x9)
120
1.5
x1
360(40x9)
27
2.96
6
12 gauge
12
146
10
250
25
0006B534
Double-barrel shotgun
85(9.4x9)
191.3
2.25
x1
270(30x9)
35
2.43
5
12 gauge
2 (1)
118
6
175
29
xx{{#pad:007473|6|0|left}}
Sawed-off shotgun
50(5.6x9)
112.5
2.25
x0
0
37
1.35
7
12 gauge
2
167
6
190
32
0000434C
The Kneecapper
75(8.3x9)
140.62
1.88
x0
0
37
2.03
4
12 gauge
2
111
5
350
70
0006B53A
Unique weapons are highlighted with a darker background.
Sawed-off shotguns are affected by Gunslinger.
All other shotguns are affected by Commando.
Submachine guns[]
Form ID
10mm SMG
7
70
10
x0.1
7
20
1.4
1.5
10mm round
30
1190
5
330
66
00004321
Sydney's 10mm "Ultra" SMG
9
90
10
x0.1
9
20
1.8
1.5
10mm round
50
926
5
430
86
0006E7CC
Unique weapons are highlighted with a darker background.
SMGs are affected by Gunslinger.
Big Guns[]
Direct-Fire[]
Form ID
Drone cannon
40+100
466.7
3.33
x1
50
30
4.67
0.5
Alien power module
1
417
18
1999
111
xx{{#pad:000845|6|0|left}}
Drone cannon Ex-B
40+100
466.7
3.33
x1
50
30
4.67
0.5
Alien power module
1
417
18
1999
111
xx{{#pad:00a77d|6|0|left}}
Flamer
16+2/5s
130
8
x0.5
1+2/5s
50
1.6
0.5
Flamer fuel
60
208
15
500
33
0000432D
Burnmaster
24+2/5s
194
8
x0.5
1+2/5s
50
2.0
0.5
Flamer fuel
60
139
15
500
33
000C80BD
Rapid-torch flamer
16+2/5s
130
8
x0.5
1+2/5s
50
1.6
0.5
Flamer fuel
60
208
15
500
33
xx{{#pad:0091b1|6|0|left}}
Slo-burn flamer
18+8/5s
152
8
x0.5
1+2/5s
50
3.5
0.5
Flamer fuel
60
185
15
500
33
xx{{#pad:0091b3|6|0|left}}
Gatling laser
8
160
20
x0.05
6
30
2.13
0.5
ECP
240
3125
18
2000
111
0000432E
Precision Gatling laser
8
160
20
x0.2
6
30
2.13
0.5
ECP
240
3125
18
3000
167
xx{{#pad:008895|6|0|left}}
Vengeance
11
220
20
x0.05
12
30
2.93
0.5
ECP
240
3030
18
2400
133
000CB547
Heavy incinerator
15+20+8/5s
172
4
x1
5
50
2.4
0.5
Flamer fuel
24
222
15
500
33
xx{{#pad:001084|6|0|left}}
Minigun
5
100
20
x0
0
30
1.33
2.0
5mm round
240
3333
18
1000
56
0000433F
Eugene
7
140
20
x0
0
30
1.87
2.0
5mm round
240
3571
18
1500
83
0006B538
Rock-It Launcher
50
167
3.3
x1
25
32
1.56
1.0
Junk
N/A
100
8
200
25
0000434B
Unique weapons are highlighted with a darker background.
Area-of-Effect[]
Form ID
Fat Man
10+1600
443.1
1.58
65
24.77
2.0
Mini nuke
1
167
30
1000
33
0000432C
Experimental MIRV
80(10x8)+12800
3545
1.58
65
198.15
13.0
Mini nuke
8
63
30
2498
83
0003422B
Missile launcher
20+150
36
1.6
55
3.09
0.5
Missile
1
83
20
500
25
00004340
Miss Launcher
20+200
47
1.58
55
4.0
0.5
Missile
1
83
15
400
27
000B2644
Unique weapons are highlighted with a darker background.
Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.
Energy Weapons[]
Energy pistols[]
Form ID
Alien atomizer
35
105
3
x1
40
20
1.75
0
Alien power module
20
714
2
500
250
xx{{#pad:00083f|6|0|left}}
Atomic pulverizer
37
111
3
x2
40
12
3.08
0
Alien power module
20
676
2
500
250
xx{{#pad:00a77f|6|0|left}}
Alien blaster
100
300
3
x100
100
20
5
0
Alien power cell
10
125
2
500
250
00004322
Captain's Sidearm
35(5.9x6)
105
3
x1
240(40x6)
20
1.75
3.0
Alien power module
30 (10)
714
2
500
250
xx{{#pad:00a9dd|6|0|left}}
Firelance
80+2 /5s
242
3
x100
80
20
4.5
0
Alien power cell
10
63
2
750
375
000C80BA
Laser pistol
12
72
6
x1.5
12
17
0.71
0
SEC
30
729
3
320
107
00004335
Colonel Autumn's laser pistol
10
120
12
x0.08
22
17
1.18
0
SEC
30
1250
2
420
210
000ABBE4
Colonel Autumn's laser pistol (Broken Steel)
18
108
6
x1.5
18
17
1.1
0
SEC
30
694
3
420
140
000ABBE4
Protectron's Gaze
24(4.9x5)
72
3
x1
120(24x5)
17
1.41
2.5
SEC
20
521
3
320
107
000C553F
Smuggler's End
18
108
6
x1.5
18
17
1.06
0
SEC
30
694
2
450
225
0006B536
Mesmetron
1
1
1.03
x1
0
65
0.015
0
Mesmetron power cell
5
2500
2
500
250
00004339
Microwave emitter
60
62.1
1.03
x2
100
30
2.0
0.2
MFC
5
375
8
500
63
xx{{#pad:00c1c3|6|0|left}}
Plasma pistol
25
75
3
x2
25
21
1.2
0.5
SEC
16
400
3
360
120
00004343
MPLX Novasurge
80
240
3
x3
75
21
3.8
0.5
SEC
16 (8)
188
6
850
142
xx{{#pad:00ab86|6|0|left}}
Unique weapons are highlighted with a darker background.
Energy pistols are affected by the Gunslinger perk.
Energy rifles[]
Form ID
Alien disintegrator
65
130
2
x2
50
30
2.2
1.0
Alien power module
100
385
7
300
43
xx{{#pad:000842|6|0|left}}
Destabilizer
30
135
4.5
x0.44
20
25
1.2
1.5
Alien power module
100
1500
7
1200
171
xx{{#pad:00a77e|6|0|left}}
Gauss rifle
100
30.6
1.1
x5
50
38
2.63
0
MFC
1
375
12
500
42
xx{{#pad:00c07d|6|0|left}}
Laser rifle
23
47
2.05
x1.5
22
17
1.35
0
MFC
24
1087
8
1000
125
00004336
Metal Blaster
55(6.1x9)
112.5
2.05
x1.5
243(27x9)
17
3.24
2.5
MFC
24
455
8
1000
125
xx{{#pad:00b513|6|0|left}}
Wazer Wifle
28
57.4
2.05
x1.5
28
17
1.65
0
MFC
30
1552
8
900
113
00061793
Plasma rifle
45
180
4.0
x2
44
25
1.8
0.2
MFC
12
500
8
1799
225
00004344
A3-21's plasma rifle
50
200
4.0
x2.5
50
25
2.0
0.2
MFC
12
600
8
2200
275
0006B539
Tesla cannon
40+80+20/2s
31.6
1.6
x2
30
37
3.78
0
ECP
1
563
8
1799
225
xx{{#pad:006725|6|0|left}}
Tri-beam laser rifle
75(25x3)
204.5
2.73
x1.5
45(15x3)
23
3.26
2.0
MFC
24 (8)
333
9
1000
111
xx{{#pad:005818|6|0|left}}
Unique weapons are highlighted with a darker background.
All energy rifles except the Tesla cannon are affected by the Commando perk.
Explosives[]
Placed[]
AoE
Form ID
Bottlecap mine
1+500
155
0.31
256
35
14.31
0.5
75
150
0000433A
Cryo mine
1
0.47
0.47
210
35
0.03
0.5
25
50
xx{{#pad:006fc0|6|0|left}}
Stun & freeze for 3s
Frag mine
1+100
47
0.47
192
35
2.89
0.5
25
50
0000433C
Plasma mine
1+150
71
0.47
192
35
4.31
0.5
50
100
0000433D
Pulse mine
1+10
5.17
0.47
450
35
0.31
0.5
40
80
0000433E
+200 to robots
Thrown[]
AoE
Form ID
Cryo grenade
1
0.65
0.65
250
24
0.04
0.5
50
100
xx{{#pad:002a71|6|0|left}}
Stun & freeze for 3s
Frag grenade
1+100
65.6
0.65
450
24
4.21
0.5
25
50
00004330
Nuka-grenade
1+500 +2 /5s
275
0.65
328
24
20.95
0.5
50
100
00004342
+100
Plasma grenade
1+150
98.5
0.65
450
24
6.29
0.5
50
100
00004332
Pulse grenade
1+10
7.17
0.65
450
24
0.46
0.5
40
80
00004331
+200 to robots
Melee Weapons[]
Bladed[]
Form ID
Auto axe
35
35
1.0
x0
0
65
1.1
457
20
200
10
xx{{#pad:0032e1|6|0|left}}
Man Opener
35
35
1.0
x0
0
65
1.1
457
20
200
10
xx{{#pad:00b66c|6|0|left}}
The Mauler
45
45
1.0
x0
0
50
1.8
356
20
200
10
xx{{#pad:00b514|6|0|left}}
Axe
20
28.6
1.43
x2
30
30
1.7
500
6
60
10
xx{{#pad:00838f|6|0|left}}
The Dismemberer
25
35.7
1.43
x2
40
30
1.7
480
6
55
9
xx{{#pad:00ed0f|6|0|left}}
Chinese officer's sword
10
23.1
2.31
x2
15
28
0.72
1000
3
75
25
0002B3CB
Jingwei's shocksword
35+2/5s
82.8
2.31
x2
25
28
2.9
486
3
500
167
xx{{#pad:00c07c|6|0|left}}
Vampire's Edge
15
34.6
2.31
x3
20
28
1.1
1000
1
100
100
00078441
Combat knife
7
21
3
x3
13
17
0.82
1286
1
50
50
00004326
Occam's Razor
10
30
3
x3
13
17
1.2
1200
1
65
65
000CB602
Stabhappy
10
30
3
x4
15
17
1.2
1200
1
65
65
000C80BE
Trench knife
7
21
3
x3
13
17
0.8
1286
1
50
50
xx{{#pad:00c07b|6|0|left}}
Knife
4
12
3
x1
4
20
0.4
500
1
20
20
00004334
Ant's Sting
4+4 /10s
16
3
x1
4
20
2.4
1250
1
30
30
000C553E
Ritual knife
6
18
3
x3
18
12
1.0
1333
1
20
20
xx{{#pad:01098a|6|0|left}}
Slasher knife
50
115.4
2.3
x0
0
0
0
400
1
50
50
0002869C
Toy knife
1
3
3
x1
10
10
0.2
200
1
20
20
xx{{#pad:006ab7|6|0|left}}
Ripper
30
30
1.0
x0
0
65
0.92
400
6
100
17
00004349
Jack
30
30
1.0
x1
15
65
0.92
533
6
200
33
000C6E5B
Samurai's sword
24
55.4
2.31
x2
40
19
2.52
833
3
75
25
xx{{#pad:00083b|6|0|left}}
Shishkebab
35+2/5s
80.8
2.3
x2
24
28
3.21
429
3
200
67
0000434E
Shovel
12
17.1
1.43
x3
20
20
1.2
500
3
55
18
xx{{#pad:0082b5|6|0|left}}
Fertilizer shovel
15+4/10s
25.4
1.43
x3
30
20
3.5
533
3
55
18
xx{{#pad:00d5a8|6|0|left}}
Steel saw
16
16
1.0
x0
0
65
0.5
625
20
200
10
xx{{#pad:00b643|6|0|left}}
Switchblade
5
15
3
x2
9
18
0.56
400
1
35
35
000289C3
Butch's Toothpick
10
30
3
x2.5
13
18
1.12
300
5
50
10
00078440
Unique weapons are highlighted with a darker background.
Melee damage is doubled in V.A.T.S.
Blunt[]
Form ID
Baseball bat
9
12.9
1.4
x1
9
25
0.72
889
3
55
18
0000421C
Lead pipe
9
20.8
2.3
x1
18
24
0.75
667
3
75
25
00004337
Nail board
8
11.4
1.43
x0
0
27
0.6
150
4
30
7.5
000A01DD
Board of Education
12
17.1
1.43
x1
12
27
0.9
250
4
60
15
000C310F
Police baton
4
9.2
2.3
x1
4
25
0.32
1250
2
25
35
00004345
Pool cue
3
4.3
1.43
x0
0
27
0.2
333
1
15
15
00004346
The Break
6
8.6
1.43
x1
6
27
0.4
667
1
50
50
00066C77
Repellent stick
5
11.5
2.3
x0
0
40
0.25
2000
3
120
40
0002D3B7
Rolling pin
3
5.2
1.7
x0
0
24
0.3
667
1
10
10
000B2943
Rolling pin (simulation)
20
46
2.3
x0
0
24
1.6
100
2
10
5
00029769
Shock baton
20+2/5s
48.2
2.31
x1
4
19
2.6
250
2
70
35
xx{{#pad:00083d|6|0|left}}
Electro-Suppressor
25
57.7
2.31
x1
4
15
3.3
200
2
70
35
xx{{#pad:003c54|6|0|left}}
Sledgehammer
20
28.6
1.43
x1
10
38
1.1
500
12
130
11
00004351
The Tenderizer
30
42.9
1.43
x1
15
38
1.6
500
12
230
19
000A874B
Super sledge
25
35.7
1.43
x1
25
38
1.3
600
20
180
9
00004352
Fawkes' super sledge
32
45.7
1.43
x1
32
38
1.7
625
18
300
17
0007843F
Tire iron
6
13.8
2.31
x1
6
27
0.4
667
3
40
13
00004328
Highwayman's Friend
10
23.1
2.31
x1
10
27
0.7
1000
5
75
15
00078442
Unique weapons are highlighted with a darker background.
Melee damage is doubled in V.A.T.S.
Unarmed[]
Form ID
Brass knuckles
6
9.5
1.58
x1
6
18
0.7
667
1
20
20
00004324
Steel knuckles
9
14.2
1.58
x1
9
14
1.3
1111
1
20
20
xx{{#pad:00b4b3|6|0|left}}
Deathclaw gauntlet
20
32.6
1.6
x5
30
26
1.5
600
10
150
15
0000432B
Power fist
20
21.8
1.09
x1
20
28
1.4
500
6
100
17
00004347
Fisto!
25
27.3
1.09
x1.5
25
25
2.0
480
6
100
17
000CB601
The Shocker
20+25 robots
21.8
1.09
x1
20
25
1.6
400
6
150
25
000BFF62
Spiked knuckles
9
14.2
1.58
x1
9
19
0.9
667
1
25
25
00004354
Plunkett's Valid Points
12
18.9
1.58
x2
12
15
1.6
333
1
30
30
000CAFA9
Unique weapons are highlighted with a darker background.
Unarmed damage is doubled in V.A.T.S.
Custom-built weapons[]
IMAGE
NAME
SKILL
CODE
Components
Bottlecap mine
Explosives
0000433A, 000BAFFB
Bottle cap x10Cherry bombLunchboxSensor module
Dart gun
Small Guns
0000432A, 000BAFFA
Paint gunRadscorpion poison glandSurgical tubingToy car
Deathclaw gauntlet
Unarmed
0000432B, 000BAFFC
Deathclaw handLeather beltMedical braceWonderglue
Nuka-grenade
Explosives
00004342, 000BAFFD
Abraxo cleanerNuka-Cola QuantumTin canTurpentine
Railway rifle
Small Guns
00004348, 000BAFFE
CrutchFission batteryPressure cookerSteam gauge assembly
Rock-It Launcher
Big Guns
0000434B, 000BAFFF
ConductorFirehose nozzleLeaf blowerVacuum cleaner
Shishkebab
Melee Weapons
0000434E, 000BB000
Lawn mower bladeMotorcycle gas tankMotorcycle handbrakePilot light
Red codes are for the schematics.
Cryolator, also a custom-built weapon, was cut from the game.
Unused weapons[]
Cut content/Not in game[]
Form ID
.22 pistol
Small guns
Black Bart's Bane
08
6.0
0.8
x1
8
28
0.29
0.5
BB
100
417
2
60
30
Small guns
0006B535
Breaker
12
17.1
1.4
x0
0
35
0.7
-
-
-
250
4
30
8
Melee Weapons
000CB546
Clover's Cleaver
15
34.6
2.3
x1.5
27
28
1.1
-
-
-
666
3
100
33
Melee Weapons
000C80B8
Curse Breaker
13
18.6
1.4
x1.5
13
25
1.04
-
-
-
923
3
75
25
Melee Weapons
000C80BB
Discharge hammer
25
35.7
1.4
x1
25
38
1.3
-
-
-
600
20
180
9
Melee Weapons
xx{{#pad:0088bf|6|0|left}}
Excalibat
13
18.6
1.4
x1.5
13
25
1.04
-
-
-
250
3
75
25
Melee Weapons
000C80BC
Gauss rifle (Beta)
23
47.0
2.5
x1.5
22
17
1.4
0
MFC
5
1086
8
1000
125
Energy Weapons
xx{{#pad:001616|6|0|left}}
Katana
15
34.6
2.3
x1
4
19
1.6
-
-
-
333
2
70
35
Melee Weapons
xx{{#pad:0080b5|6|0|left}}
Law Dog
09
27.0
3.0
x1
9
20
0.45
0.5
.32caliber
5
112
2
210
105
Small guns
0006B532
Love Tap
08
12.6
1.6
x2
8
15
1.1
-
-
-
250
1
20
20
Unarmed
000C80B9
Mirelurk bait grenade
00+0
0
6.0
x1
0
0
0
-
-
-
-
1
5
5
Explosives
00030664
O'Grady's Peacemaker
06
13.8
2.3
x1
6
45
0.26
-
-
-
1333
2
100
50
Melee Weapons
0007843D
Pa's Fishing Aid
80
32.7
2.3
x1
40
35
2.29
1.0
12 ga
2 (1)
125
6
350
58
Small guns
xx{{#pad:00d5b3|6|0|left}}
Signal flare
01+1
1.3
0.7
x1
0
24
0.08
-
-
-
-
0.5
25
50
Explosives
xx{{#pad:00a4dd|6|0|left}}
Smoke grenade
01+100
65.87
0.7
x1
0
24
4.2
-
-
-
-
0.5
25
50
Explosives
xx{{#pad:008236|6|0|left}}
Spanner
15
34.6
2.3
x1
4
19
1.6
-
-
-
333
2
70
35
Melee Weapons
xx{{#pad:003c52|6|0|left}}
Tesla cannon (Beta)
20+80+20/2s
121.6
1.6
x0
0
55
2.6
0.5
Missile
1 (1)
83
20
500
25
Big Guns
xx{{#pad:0026FF|6|0|left}}
Test gun
09
54.0
6.0
x1
9
17
0.53
0.5
10mm
12
556
3
225
75
Small guns
xx{{#pad:00a4df|6|0|left}}
Wanda
12
96.0
8.0
x0.125
12
23
1.57
1.5
5.56mm
30
1250
7
500
71
Small guns
0006B533
Unique weapons are highlighted with a darker background.
Melee and Unarmed damage are doubled in V.A.T.S.
Non-player weapons[]
另見: Fallout 3 non-player weapons
Concept art weapons[]
From the Art of Fallout 3 but not in-game.
Mason jar mine
Piggy bank grenade
Air hammer gun
Notes[]
The base damages of these weapons, both unique and non-unique may change due to special add-on perks, such as Pitt Fighter, Superior Defender and Xenotech Expert.